Mi diario
Montag, 29. Oktober 2007
3 CLASS (24/10/2007)
During this class we have been talking about the "Datenkompression", and one example we tolk about was the MP3. What is a MP3?

MPEG-1 Audio Layer 3, more commonly referred to as MP3, is an audio encoding format.
It uses a lossy compression algorithm that is designed to greatly reduce the amount of data required to represent the audio recording, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. It was invented by a team of European engineers at Philips, CCETT (Centre commun d'études de télévision et télécommunications), IRT and Fraunhofer Society, who worked in the framework of the EUREKA 147 DAB digital radio research program, and it became an ISO/IEC standard in 1991.
MP3 is an audio-specific format. The compression removes certain parts of sound that are outside the hearing range of most people. It provides a representation of pulse-code modulation — encoded audio in much less space than straightforward methods, by using psychoacoustic models to discard components less audible to human hearing, and recording the remaining information in an efficient manner. This is quite different to the principles used by, say, JPEG, an image compression format, which are purely Frequency Domain based.

Audio quality:
When creating an MP3 file, there is a trade-off between the amount of space used and the sound quality of the result. Typically, the creator of the MP3 file is allowed to set a bit rate, which specifies how many kilobits the file may use per second of audio, for example, when ripping a compact disc to this format. The lower the bit rate used, the lower the audio quality will be, but the smaller the file size. Likewise, the higher the bit rate used, the higher quality, and therefore, larger the file size the resulting MP3 will be.
As described, MP3 files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate, "compression artifacts" (i.e., sounds that were not present in the original recording) may be audible in the reproduction. Some audio is hard to compress because of its randomness and sharp attacks. When this type of audio is compressed, artifacts such as ringing or pre-echo are usually heard. A sample of applause compressed with a relatively low bitrate provides a good example of compression artifacts.
Besides the bit rate of an encoded piece of audio, the quality of MP3 files also depends on the quality of the encoder itself, and the difficulty of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms, different encoders may feature quite different quality, even when targeting similar bit rates. As an example, in a public listening test featuring two different MP3 encoders at about 128 kbit/s,[8] one scored 3.66 on a 1–5 scale, while the other scored only 2.22.
Quality is heavily dependent on the choice of encoder and encoding parameters. While quality around 128 kbit/s was somewhere between annoying and acceptable with older encoders, modern MP3 encoders can provide very good quality at those bit rates[9] (January 2006). However, in 1998, MP3 at 128 kbit/s was only providing quality equivalent to AAC-LC at 96 kbit/s and MP2 at 192 kbit/s.[10]




We had been talking also about the construction and the work of the computer systeme: the hardware and the central unit.

Hardware:
physical components of a computer system, in the form of computer hardware. In the electronics and especially computer industries, computer hardware specifically means the physical or tangible parts of the equipment, such as circuit boards, keyboards, monitors etc., in contrast to non-physical software running on the computer or other device.

About the peripheral of a computer, we took the example of a USB.

what is a USB?

Universal Serial Bus (USB) is a serial bus standard to interface devices. A major component in the legacy-free PC, USB was designed to allow peripherals to be connected using a single standardized interface socket and to improve plug-and-play capabilities by allowing devices to be connected and disconnected without rebooting the computer (hot swapping). Other convenient features include providing power to low-consumption devices without the need for an external power supply and allowing many devices to be used without requiring manufacturer specific, individual device drivers to be installed.
USB is intended to help retire all legacy varieties of serial and parallel ports. USB can connect computer peripherals such as mouse devices, keyboards, PDAs, gamepads and joysticks, scanners, digital cameras, printers and flash drives. For many of those devices USB has become the standard connection method. USB is also used extensively to connect non-networked printers; USB simplifies connecting several printers to one computer. USB was originally designed for personal computers, but it has become commonplace on other devices such as PDAs and video game consoles. In 2004, there were about 1 billion USB devices in the world.[1]
The design of USB is standardized by the USB Implementers Forum (USB-IF), an industry standards body incorporating leading companies from the computer and electronics industries. Notable members have included Apple Inc., Hewlett-Packard, NEC, Microsoft, Intel, and Agere.

Overview:
A USB system has an asymmetric design, consisting of a host, a multitude of downstream USB ports, and multiple peripheral devices connected in a tiered-star topology. Additional USB hubs may be included in the tiers, allowing branching into a tree structure, subject to a limit of 5 levels of tiers. USB host may have multiple host controllers and each host controller may provide one or more USB ports. Up to 127 devices, including the hub devices, may be connected to a single host controller.
USB devices are linked in series through hubs. There always exists one hub known as the root hub, which is built-in to the host controller. So-called "sharing hubs" also exist; allowing multiple computers to access the same peripheral device(s), either switching access between PCs automatically or manually. They are popular in small-office environments. In network terms they converge rather than diverge branches.
A single physical USB device may consists of several logical sub-devices that are referred to as device functions, because each individual device may provide several functions, such as a webcam (video device function) with a built-in microphone (audio device function).



The rest of the class we were talking about the operating system.

An operating system (OS) is the software that manages the sharing of the resources of a computer. An operating system processes system data and user input, and responds by allocating and managing tasks and internal system resources as a service to users and programs of the system. At the foundation of all system software, an operating system performs basic tasks such as controlling and allocating memory, prioritizing system requests, controlling input and output devices, facilitating networking and managing file systems. Most operating systems come with an application that provides a user interface for managing the operating system, such as a command line interpreter or graphical user interface. The operating system forms a platform for other system software and for application software.
The most commonly-used contemporary desktop OS is Microsoft Windows, with Mac OS X also being well-known. Linux and the BSD derivatives are popular Unix-like systems
Modern operating systems usually feature a Graphical user interface (GUI) which uses a pointing device such as a mouse or stylus for input in addition to the keyboard. Older models and Operating Systems not designed for direct-human interaction (such as web-servers) generally use a Command line interface (or CLI) typically with only the keyboard for input. Both models are centered around a "shell" which accepts and processes commands from the user (eg. clicking on a button, or a typed command at a prompt).
The choice of OS may be dependant on the hardware architecture, specifically the CPU, with only Linux and BSD running on almost any CPU. Windows NT 3.1, which is no longer supported, was ported to the DEC Alpha and MIPS Magnum. Since the mid-1990s, the most commonly used operating systems have been the Microsoft Windows family, Linux, and other Unix-like operating systems, most notably Mac OS X. Mainframe computers and embedded systems use a variety of different operating systems, many with no direct connection to Windows or Unix. QNX and VxWorks are two common embedded operating systems, the latter being used in network infrastructure hardware equipment.

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